![]() Turn this feature off by setting the setvar selectionannodisplay to a value of zero (0)." When an annotated object is selected, you will see all the scales applied to the object at once - which is hard on the eyes. If you are still in model space, you can browse through the different scales. ![]() "Select all the dimensions and annotations you'd like to use in another viewport (no matter the layout) and add to them as many annotative scales as needed. Usually it will be logical to use similar values for custom and annotative scales of a viewport, but you are the boss! When you switch to a layout, you can select a viewport and change its annotation scale to the one you need. This will make them visible in model space. After an annotation scale is selected, any annotative dimensions or texts created will automatically be created in the specific annotation scale. If the annotation scales you will need in the file's life cycle are missing, then this is the time to create them. ![]() "If most of your work happens in model space and you create an annotative dimension style, select an annotation scale within your model space before using it (model space is no different than any other layout). There are annotative blocks, annotative attributes, annotative dimensions, annotative texts, and even annotative hatch patterns. Both cases are clumsy both involve duplicates of some kind. The second choice would be to duplicate dimensions and annotations in model space, and manage their appearance through layers and viewports overrides. The first was to create dimensions and annotations in paper space (letting AutoCAD get the viewport scale and use real-world paper height for text, dimensions, and so on). Before annotative objects, users essentially had two choices. ![]() "I'm so accustomed to seeing annotative objects these days that old-school methods seem confusing and clumsy, and I look at hundreds of drawing files, layouts, and viewports every week.
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